SlugAtlasUC Santa Cruz

ARTG 110Game Engines for Artists

5 creditsUndergraduateStudent Option

Introduces and develops methods in visual scripting, programming, and other algorithmic processes from a creative-design framework, for the purposes of creating interactive media and digital games. Presents the basics and design history of several established game engines currently utilized for developing 2D and 3D interactive artworks, centered around a series of projects. Via guided exploration and critical practice, the course provides a baseline understanding of common conventions and affordances shared across a range of game development tools. Previous programming experience is not required.

Prerequisites

Prerequisite(s): ARTG 40 and ARTG 50. Enrollment is restricted to declared AGPM majors.

Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.

When it runs

Winter 2027Open Winter 2027

SectionTypeWhenWhereInstructorSeats
01Studio
Mon Wed 9:20am–10:55am
Digital Arts 308T. M. DuplantisOpen 0/45

Spring 2026Open Spring 2026

SectionTypeWhenWhereInstructorSeats
01Studio
Mon Wed 9:20am–10:55am
TA Mainstage A214T. M. DuplantisOpen 24/25

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