ARTG 110Game Engines for Artists
Introduces and develops methods in visual scripting, programming, and other algorithmic processes from a creative-design framework, for the purposes of creating interactive media and digital games. Presents the basics and design history of several established game engines currently utilized for developing 2D and 3D interactive artworks, centered around a series of projects. Via guided exploration and critical practice, the course provides a baseline understanding of common conventions and affordances shared across a range of game development tools. Previous programming experience is not required.
Prerequisite(s): ARTG 40 and ARTG 50. Enrollment is restricted to declared AGPM majors.
Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.
When it runs
Winter 2027Open Winter 2027
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Studio | Mon Wed 9:20am–10:55am | Digital Arts 308 | T. M. Duplantis | Open 0/45 |
Spring 2026Open Spring 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Studio | Mon Wed 9:20am–10:55am | TA Mainstage A214 | T. M. Duplantis | Open 24/25 |
SlugAtlas is a student project and is not affiliated with, endorsed by, or operated by UC Santa Cruz. Course data is a snapshot of the public class search; myUCSC is authoritative for enrolment.