SlugAtlasUC Santa Cruz

ARTG 1313D Game Art Production

5 creditsUndergraduateStudent Option

Studio course in which students learn the highly technical and fundamental skills in the production of 3D art assets for video games. Covers the essential steps in the 3D art pipeline, starting with basic 3D modeling, UV unwrapping, the creation of texture maps, and finally, game engine implementation. Focuses on developing an understanding of the processes and creative thinking necessary to produce industry-level artwork rather than specific software. Students provided with video lectures and demos, and students can expect to produce weekly assignments to practice basic skills and concepts covered.

Prerequisites

Prerequisite(s): ARTG 10 and one of the following courses ARTG 20 or ARTG 25 or ARTG 30.

  • All students - Email your proof of prerequisite material to the instructor for approval to enroll - Ed Gregor, egregor@ucsc.edu.

Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.

When it runs

Fall 2026Open Fall 2026

SectionTypeWhenWhereInstructorSeats
01Studio
TBA
OnlineE. J. GregorWait List 60/60

Summer 2026Open Summer 2026

SectionTypeWhenWhereInstructorSeats
01Studio
TBA
OnlineE. J. GregorOpen 34/60

Who teaches it

InstructorRatingDifficultyWould take againReviews
Ed Gregor5.0 / 53.0 / 5100%5

From RateMyProfessors, which is student-submitted and not a survey. Small review counts move a long way on one bad quarter.

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