ARTG 1323D Character Rigging and Animation for Video Games
Gives students an in-depth understanding of the techniques of 3D character rigging and animation for video games. Students understand and develop the skills necessary to be an effective technical artist and animator with a focus on industry standard methods for animating characters to be implemented into a game engine. Course provides students with video and written lectures, video demonstrations, assignments and discussion boards aimed at giving them historical understanding of game animation, the evolution of these techniques, hands-on work to become proficient, as well as the ability to communicate online with other students and the instructor to answer questions and further their knowledge.
Prerequisite(s): ARTG 10, and one of the following courses: ARTG 20 or ARTG 25 or ARTG 30.
- All students - Email your proof of prerequisite material to the instructor for approval to enroll - Ed Gregor, egregor@ucsc.edu.
Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.
When it runs
Winter 2027Open Winter 2027
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Studio | TBA | Online | E. J. Gregor | Open 0/60 |
Summer 2026Open Summer 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Studio | TBA | Online | E. J. Gregor | Open 21/100 |
Who teaches it
| Instructor | Rating | Difficulty | Would take again | Reviews |
|---|---|---|---|---|
| Ed Gregor | 5.0 / 5 | 3.0 / 5 | 100% | 5 |
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