ARTG 171Game Design Studio II
Students craft the core loop of their yearlong game project. Students build the game, examine player feedback, and repeat the process to make the game better. This course places particular emphasis on advanced production techniques for working in teams, as well as software engineering practices for software design, software testing, and build management. This course is part two of the art and design, games and playable media capstone requirement.
Prerequisite(s): Enrollment is restricted to senior art and design: games and playable media majors.
Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.
When it runs
Winter 2026Open Winter 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Studio | Tue Thu 1:30pm–3:05pm | TA 2nd Stage | T. M. Duplantis | Open 98/135 |
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