ARTG 50Play as a Radical Endeavor
Foundational course in game design. Re-introduces students to play as an expressive form that reaches across many mediums of cultural expression. Students study, experience, and design play-things, performances and interactive experiments, culminating in showing up to play through a final Playfaire, where, as a collective, they bring their creative tools to engage in cross-disciplinary play-space designed by upper-division AGPM students. Course continues the long tradition of play using figures such as the jester and the clown to call into question social norms and power structures. Students also engage in critiques of their creative choices along the way.
Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.
When it runs
Spring 2026Open Spring 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Studio | Tue Thu 11:40am–1:15pm | TA 2nd Stage | P. Ballard | Open 168/180 |
Who teaches it
| Instructor | Rating | Difficulty | Would take again | Reviews |
|---|---|---|---|---|
| Patrick Ballard | 4.8 / 5 | 2.5 / 5 | 96% | 23 |
From RateMyProfessors, which is student-submitted and not a survey. Small review counts move a long way on one bad quarter.
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