SlugAtlasUC Santa Cruz

ARTG 91Introduction to Game Art Production

5 creditsGE PR-CUndergraduateStudent Option

Project-centered studio-lecture hybrid course that introduces the process of world-building and interaction design from the standpoint of the art director. Each project addresses a milestone in the art direction development pipeline, and demonstrates corresponding entry-level technical and conceptual skills and strategies. Utilizing this split methodology, the "big-picture" game development process is presented in tandem with related fundamental digital art and design skills at an achievable scale for an introductory course.

Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.

When it runs

Winter 2027Open Winter 2027

SectionTypeWhenWhereInstructorSeats
01Studio
TBA
OnlineK. L. GilletteOpen 0/260

Summer 2026Open Summer 2026

SectionTypeWhenWhereInstructorSeats
01Studio
TBA
OnlineK. L. GilletteOpen 62/120

Winter 2026Open Winter 2026

SectionTypeWhenWhereInstructorSeats
01Studio
TBA
OnlineK. L. GilletteOpen 256/260

Who teaches it

InstructorRatingDifficultyWould take againReviews
Kristen Gillette3.4 / 52.3 / 565%45

From RateMyProfessors, which is student-submitted and not a survey. Small review counts move a long way on one bad quarter.

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