ARTG 91Introduction to Game Art Production
Project-centered studio-lecture hybrid course that introduces the process of world-building and interaction design from the standpoint of the art director. Each project addresses a milestone in the art direction development pipeline, and demonstrates corresponding entry-level technical and conceptual skills and strategies. Utilizing this split methodology, the "big-picture" game development process is presented in tandem with related fundamental digital art and design skills at an achievable scale for an introductory course.
Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.
When it runs
Winter 2027Open Winter 2027
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Studio | TBA | Online | K. L. Gillette | Open 0/260 |
Summer 2026Open Summer 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Studio | TBA | Online | K. L. Gillette | Open 62/120 |
Winter 2026Open Winter 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Studio | TBA | Online | K. L. Gillette | Open 256/260 |
Who teaches it
| Instructor | Rating | Difficulty | Would take again | Reviews |
|---|---|---|---|---|
| Kristen Gillette | 3.4 / 5 | 2.3 / 5 | 65% | 45 |
From RateMyProfessors, which is student-submitted and not a survey. Small review counts move a long way on one bad quarter.
SlugAtlas is a student project and is not affiliated with, endorsed by, or operated by UC Santa Cruz. Course data is a snapshot of the public class search; myUCSC is authoritative for enrolment.