CMPM 110Writing for Game Technologies
Game writers create worlds, characters, and stories—and also craft computational systems so players can experience these fictions interactively. This course covers the fundamentals of authoring fictions and systems that work together toward powerful player experiences. All offerings support students with required synchronous section meetings.
Prerequisite(s): CMPM 120, or by permission of the instructor.
- Enroll in lecture and associated secondary lab.
Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.
When it runs
Winter 2027Open Winter 2027
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Lecture | Tue Thu 9:50am–11:25am | N. Sci Annex 101 | Staff | Open 0/75 |
Winter 2026Open Winter 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Lecture | Tue Thu 5:20pm–6:55pm | PhysSciences 114 | T. A. Leckman | Closed 75/75 |
Who teaches it
| Instructor | Rating | Difficulty | Would take again | Reviews |
|---|---|---|---|---|
| Tad Leckman | 4.6 / 5 | 2.3 / 5 | 94% | 16 |
From RateMyProfessors, which is student-submitted and not a survey. Small review counts move a long way on one bad quarter.
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