SlugAtlasUC Santa Cruz

CMPM 121Game Development Patterns

5 creditsUndergraduateStudent Option

Advanced game programming focused on software design patterns and refactoring. Introduces classic software design patterns, as well as game programming patterns. Introduces software refactoring, including code smells and widely used refactoring patterns.

Prerequisites

Prerequisite(s): CMPM 120.

  • Enroll in lecture and associated discussion section.

Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.

When it runs

Fall 2026Open Fall 2026

SectionTypeWhenWhereInstructorSeats
01Lecture
Mon Wed Fri 2:40pm–3:45pm
J Baskin Engr 152A. M. SmithOpen 78/120

Spring 2026Open Spring 2026

SectionTypeWhenWhereInstructorSeats
01Lecture
Tue Thu 7:10pm–8:45pm
J Bask Aud 101M. EgerOpen 91/150

Fall 2025Open Fall 2025

SectionTypeWhenWhereInstructorSeats
01Lecture
Mon Wed Fri 4:00pm–5:05pm
ClassroomUnit 001A. M. SmithOpen 124/150

Who teaches it

InstructorRatingDifficultyWould take againReviews
Markus Eger5.0 / 53.3 / 5100%4

From RateMyProfessors, which is student-submitted and not a survey. Small review counts move a long way on one bad quarter.

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