CMPM 121Game Development Patterns
Advanced game programming focused on software design patterns and refactoring. Introduces classic software design patterns, as well as game programming patterns. Introduces software refactoring, including code smells and widely used refactoring patterns.
Prerequisites
Prerequisite(s): CMPM 120.
- Enroll in lecture and associated discussion section.
Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.
When it runs
Fall 2026Open Fall 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Lecture | Mon Wed Fri 2:40pm–3:45pm | J Baskin Engr 152 | A. M. Smith | Open 78/120 |
Spring 2026Open Spring 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Lecture | Tue Thu 7:10pm–8:45pm | J Bask Aud 101 | M. Eger | Open 91/150 |
Fall 2025Open Fall 2025
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Lecture | Mon Wed Fri 4:00pm–5:05pm | ClassroomUnit 001 | A. M. Smith | Open 124/150 |
Who teaches it
| Instructor | Rating | Difficulty | Would take again | Reviews |
|---|---|---|---|---|
| Markus Eger | 5.0 / 5 | 3.3 / 5 | 100% | 4 |
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