SlugAtlasUC Santa Cruz

CMPM 125Game Technologies

5 creditsUndergraduateStudent Option

Introduction to construction of games using game engine technology, using a specific game engine as a focus. Covers major game engine features: input, collision, animation, model import, lighting, camera, rendering, textures, particle systems. Introduction to a specific game scripting language, custom game logic, game programming patterns. (Formerly offered as CMPM 121.)

Prerequisites

Prerequisite(s): CMPM 120.

  • Enroll in lecture and associated discussion section.

Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.

When it runs

Fall 2026Open Fall 2026

SectionTypeWhenWhereInstructorSeats
01Lecture
Tue Thu 11:40am–1:15pm
PhysSciences 114T. ColemanOpen 54/60

Spring 2026Open Spring 2026

SectionTypeWhenWhereInstructorSeats
01Lecture
Tue Thu 3:20pm–4:55pm
ClassroomUnit 001M. EgerClosed 95/95

Fall 2025Open Fall 2025

SectionTypeWhenWhereInstructorSeats
01Lecture
Tue Thu 1:30pm–3:05pm
R Carson Acad 240T. ColemanOpen 54/60

Who teaches it

InstructorRatingDifficultyWould take againReviews
Tyler Coleman5.0 / 53.0 / 5100%1
Markus Eger5.0 / 53.3 / 5100%4

From RateMyProfessors, which is student-submitted and not a survey. Small review counts move a long way on one bad quarter.

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