CMPM 125Game Technologies
Introduction to construction of games using game engine technology, using a specific game engine as a focus. Covers major game engine features: input, collision, animation, model import, lighting, camera, rendering, textures, particle systems. Introduction to a specific game scripting language, custom game logic, game programming patterns. (Formerly offered as CMPM 121.)
Prerequisite(s): CMPM 120.
- Enroll in lecture and associated discussion section.
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When it runs
Fall 2026Open Fall 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Lecture | Tue Thu 11:40am–1:15pm | PhysSciences 114 | T. Coleman | Open 54/60 |
Spring 2026Open Spring 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Lecture | Tue Thu 3:20pm–4:55pm | ClassroomUnit 001 | M. Eger | Closed 95/95 |
Fall 2025Open Fall 2025
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Lecture | Tue Thu 1:30pm–3:05pm | R Carson Acad 240 | T. Coleman | Open 54/60 |
Who teaches it
| Instructor | Rating | Difficulty | Would take again | Reviews |
|---|---|---|---|---|
| Tyler Coleman | 5.0 / 5 | 3.0 / 5 | 100% | 1 |
| Markus Eger | 5.0 / 5 | 3.3 / 5 | 100% | 4 |
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