SlugAtlasUC Santa Cruz

CMPM 151Algorithmic Music for Games

5 creditsUndergraduateStudent Option

Introduces compositional techniques and procedural audio as exhibited in the sound and music of video games. Surveys different styles of music implemented in video games and associated compositional approaches. Students develop skill in procedural audio via a series of workshops and assignments.

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When it runs

Spring 2026Open Spring 2026

SectionTypeWhenWhereInstructorSeats
01Lecture
Tue 5:20pm–8:45pm
Thim Lecture 001B. M. HansenOpen 80/103

Who teaches it

InstructorRatingDifficultyWould take againReviews
Brian Hansen2.7 / 52.0 / 567%3

From RateMyProfessors, which is student-submitted and not a survey. Small review counts move a long way on one bad quarter.

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