CMPM 151Algorithmic Music for Games
Introduces compositional techniques and procedural audio as exhibited in the sound and music of video games. Surveys different styles of music implemented in video games and associated compositional approaches. Students develop skill in procedural audio via a series of workshops and assignments.
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When it runs
Spring 2026Open Spring 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Lecture | Tue 5:20pm–8:45pm | Thim Lecture 001 | B. M. Hansen | Open 80/103 |
Who teaches it
| Instructor | Rating | Difficulty | Would take again | Reviews |
|---|---|---|---|---|
| Brian Hansen | 2.7 / 5 | 2.0 / 5 | 67% | 3 |
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