CMPM 170Rapid Prototyping
Working in multiple small teams, students practice multiple cycles of the interactive media design process. Cycles involve ideation, research, prototyping, release, and reflection. Students will understand how to follow the design process as a way to build knowledge, understanding, and empathy for a system’s users rather than just as a means to produce those systems. The course draws on design philosophies from inside and outside of the computer games industry. (Formerly Game Design Studio I.)
Prerequisite(s): CMPM 120. Enrollment is restricted to senior computer science: computer game design majors or by permission of the instructor.
- Enroll in lecture and associated discussion section.
Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.
When it runs
Fall 2026Open Fall 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Lecture | Tue Thu 3:20pm–4:55pm | ClassroomUnit 001 | S. Gorman, T. A. Leckman | Wait List 65/65 |
| 02 | Lecture | Tue Thu 3:20pm–4:55pm | ClassroomUnit 001 | S. Gorman, T. A. Leckman | Open 50/65 |
Spring 2026Open Spring 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Lecture | Mon Wed 5:20pm–6:55pm | J Baskin Engr 152 | N. Altice | Open 53/60 |
Fall 2025Open Fall 2025
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Lecture | Tue Thu 3:20pm–4:55pm | J Bask Aud 101 | T. A. Leckman, R. Jhangiani | Closed 89/89 |
| 02 | Lecture | Tue Thu 3:20pm–4:55pm | J Bask Aud 101 | T. A. Leckman, R. Jhangiani | Closed 72/72 |
Who teaches it
| Instructor | Rating | Difficulty | Would take again | Reviews |
|---|---|---|---|---|
| Samantha Gorman | 3.0 / 5 | 2.0 / 5 | 0% | 1 |
| Tad Leckman | 4.6 / 5 | 2.3 / 5 | 94% | 16 |
| Nathan Altice | 3.6 / 5 | 2.8 / 5 | 60% | 24 |
| Rohan Jhangiani | 5.0 / 5 | 3.0 / 5 | 100% | 1 |
From RateMyProfessors, which is student-submitted and not a survey. Small review counts move a long way on one bad quarter.
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