SlugAtlasUC Santa Cruz

CMPM 171Game Design Studio

7 creditsUndergraduateStudent Option

Students work in teams to create a fully-functional subset (''vertical slice'') of an interactive, playable software system. Focus is on experience design, systems design, integrating assets (visual, auditory, and written), testing, and project management. May be repeated for credit. (Formerly offered as Game Design Studio II.)

Prerequisites

Prerequisites: CMPM 120 and CMPM 130 and CMPM 170 and CMPM 176.

  • Enroll in lecture and associated discussion section. Taught in collaboration with CMPM 171-02.

Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.

When it runs

Winter 2027Open Winter 2027

SectionTypeWhenWhereInstructorSeats
01Lecture
Tue Thu 3:20pm–4:55pm
J Bask Aud 101G. DevineOpen 0/80
02Lecture
Tue Thu 3:20pm–4:55pm
J Bask Aud 101G. DevineOpen 0/80

Spring 2026Open Spring 2026

SectionTypeWhenWhereInstructorSeats
01Lecture
Tue Thu 9:50am–11:25am
PhysSciences 110G. DevineOpen 22/25

Winter 2026Open Winter 2026

SectionTypeWhenWhereInstructorSeats
01Lecture
Tue Thu 3:20pm–4:55pm
ClassroomUnit 001A. M. Smith, T. ColemanClosed 84/80
02Lecture
Tue Thu 3:20pm–4:55pm
ClassroomUnit 001A. M. Smith, T. ColemanClosed 80/80

Who teaches it

InstructorRatingDifficultyWould take againReviews
Graeme Devine5.0 / 53.0 / 5100%1
Tyler Coleman5.0 / 53.0 / 5100%1

From RateMyProfessors, which is student-submitted and not a survey. Small review counts move a long way on one bad quarter.

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