CMPM 171Game Design Studio
Students work in teams to create a fully-functional subset (''vertical slice'') of an interactive, playable software system. Focus is on experience design, systems design, integrating assets (visual, auditory, and written), testing, and project management. May be repeated for credit. (Formerly offered as Game Design Studio II.)
Prerequisites: CMPM 120 and CMPM 130 and CMPM 170 and CMPM 176.
- Enroll in lecture and associated discussion section. Taught in collaboration with CMPM 171-02.
Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.
When it runs
Winter 2027Open Winter 2027
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Lecture | Tue Thu 3:20pm–4:55pm | J Bask Aud 101 | G. Devine | Open 0/80 |
| 02 | Lecture | Tue Thu 3:20pm–4:55pm | J Bask Aud 101 | G. Devine | Open 0/80 |
Spring 2026Open Spring 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Lecture | Tue Thu 9:50am–11:25am | PhysSciences 110 | G. Devine | Open 22/25 |
Winter 2026Open Winter 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Lecture | Tue Thu 3:20pm–4:55pm | ClassroomUnit 001 | A. M. Smith, T. Coleman | Closed 84/80 |
| 02 | Lecture | Tue Thu 3:20pm–4:55pm | ClassroomUnit 001 | A. M. Smith, T. Coleman | Closed 80/80 |
Who teaches it
| Instructor | Rating | Difficulty | Would take again | Reviews |
|---|---|---|---|---|
| Graeme Devine | 5.0 / 5 | 3.0 / 5 | 100% | 1 |
| Tyler Coleman | 5.0 / 5 | 3.0 / 5 | 100% | 1 |
From RateMyProfessors, which is student-submitted and not a survey. Small review counts move a long way on one bad quarter.
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