CMPM 172Game Production Studio
Students work in teams to produce fully functional games based on previously developed game subsets. Focus on production including scaling, long-term player experience, teaching mechanics through interaction, developing multi-stage narratives/scenarios, and varying gameplay as players develop new understandings and abilities. Prerequisite(s): CMPM 171, or by instructor permission. Enrollment is by permission of the instructor. Formerly offered as Game Design Studio III.
- Taught in collaboration with CMPM 172-02.
Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.
When it runs
Spring 2026Open Spring 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Lecture | Tue Thu 1:30pm–3:05pm | ClassroomUnit 001 | T. A. Leckman, T. Coleman | Open 46/60 |
| 02 | Lecture | Tue Thu 1:30pm–3:05pm | ClassroomUnit 001 | T. A. Leckman, T. Coleman | Open 43/60 |
Who teaches it
| Instructor | Rating | Difficulty | Would take again | Reviews |
|---|---|---|---|---|
| Tad Leckman | 4.6 / 5 | 2.3 / 5 | 94% | 16 |
| Tyler Coleman | 5.0 / 5 | 3.0 / 5 | 100% | 1 |
From RateMyProfessors, which is student-submitted and not a survey. Small review counts move a long way on one bad quarter.
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