SlugAtlasUC Santa Cruz

CMPM 176Game Systems

5 creditsUndergraduateStudent Option

Presents game design as the interplay of multiple interacting game systems. Surveys various game systems: movement, combat, reward, economic, logistics, quest, information visibility, narrative. Students explore systems via study, design, and play of board, card, and computer games.

Prerequisites

Prerequisite(s): CMPM 80K.

  • Enroll in lecture and associated discussion section.

Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.

When it runs

Winter 2027Open Winter 2027

SectionTypeWhenWhereInstructorSeats
01Lecture
Tue Thu 5:20pm–6:55pm
Thim Lecture 001Z. C. EmerzianOpen 0/75

Fall 2026Open Fall 2026

SectionTypeWhenWhereInstructorSeats
01Lecture
Tue Thu 11:40am–1:15pm
N. Sci Annex 101T. A. LeckmanClosed 65/65

Spring 2026Open Spring 2026

SectionTypeWhenWhereInstructorSeats
01Lecture
Tue Thu 1:30pm–3:05pm
PhysSciences 110G. DevineClosed 76/76

Winter 2026Open Winter 2026

SectionTypeWhenWhereInstructorSeats
01Lecture
Mon Wed 7:10pm–8:45pm
PhysSciences 110Z. C. EmerzianOpen 61/65

Fall 2025Open Fall 2025

SectionTypeWhenWhereInstructorSeats
01Lecture
Tue Thu 11:40am–1:15pm
PhysSciences 110T. A. LeckmanOpen 74/76

Who teaches it

InstructorRatingDifficultyWould take againReviews
Tad Leckman4.6 / 52.3 / 594%16
Graeme Devine5.0 / 53.0 / 5100%1

From RateMyProfessors, which is student-submitted and not a survey. Small review counts move a long way on one bad quarter.

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