CMPM 244Artificial Intelligence in Games
The use of AI techniques to enable new player interactions, game mechanics, and genres. Combines elements from academic AI and machine learning with industry game AI techniques. Includes lecture and paper discussions as well as AI programming exercises and projects.
Enrollment is restricted to graduate students; others by permission.
Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.
When it runs
Fall 2026Open Fall 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Seminar | Tue Thu 3:20pm–4:55pm | Soc Sci 1 149 | M. Eger | Closed 20/20 |
| 50 | Seminar | Tue Thu 3:20pm–4:55pm | SiliconValleyCtr | M. Eger | Open 9/10 |
Fall 2025Open Fall 2025
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Seminar | Tue Thu 5:20pm–6:55pm | J Baskin Engr 372 | M. Eger | Closed 18/18 |
| 50 | Seminar | Tue Thu 5:20pm–6:55pm | SiliconValleyCtr | M. Eger | Open 12/15 |
Who teaches it
| Instructor | Rating | Difficulty | Would take again | Reviews |
|---|---|---|---|---|
| Markus Eger | 5.0 / 5 | 3.3 / 5 | 100% | 4 |
From RateMyProfessors, which is student-submitted and not a survey. Small review counts move a long way on one bad quarter.
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