SlugAtlasUC Santa Cruz

CMPM 244Artificial Intelligence in Games

5 creditsGraduateStudent Option

The use of AI techniques to enable new player interactions, game mechanics, and genres. Combines elements from academic AI and machine learning with industry game AI techniques. Includes lecture and paper discussions as well as AI programming exercises and projects.

Prerequisites

Enrollment is restricted to graduate students; others by permission.

Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.

When it runs

Fall 2026Open Fall 2026

SectionTypeWhenWhereInstructorSeats
01Seminar
Tue Thu 3:20pm–4:55pm
Soc Sci 1 149M. EgerClosed 20/20
50Seminar
Tue Thu 3:20pm–4:55pm
SiliconValleyCtrM. EgerOpen 9/10

Fall 2025Open Fall 2025

SectionTypeWhenWhereInstructorSeats
01Seminar
Tue Thu 5:20pm–6:55pm
J Baskin Engr 372M. EgerClosed 18/18
50Seminar
Tue Thu 5:20pm–6:55pm
SiliconValleyCtrM. EgerOpen 12/15

Who teaches it

InstructorRatingDifficultyWould take againReviews
Markus Eger5.0 / 53.3 / 5100%4

From RateMyProfessors, which is student-submitted and not a survey. Small review counts move a long way on one bad quarter.

SlugAtlas is a student project and is not affiliated with, endorsed by, or operated by UC Santa Cruz. Course data is a snapshot of the public class search; myUCSC is authoritative for enrolment.