CMPM 280PSeminar in Player Experience and Modeling
Covers advanced topics and current research in player experience and modeling. Delves into topics related to: artificial intelligence, psychology, data science, as well as computer human interaction as they intersect with games and player experience. Course is conducted as a studio/seminar, where students read and analyze previous research within this area. Students are asked to present and discuss current state of the art of research in the area of player experience and modeling and then develop their own research within this area. Through interaction with the instructor and other colleagues within the class, students work toward refining their research. This course can be taken for Satisfactory/Unsatisfactory credit only.
Enrollment is restricted to graduate students.
Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.
When it runs
Winter 2027Open Winter 2027
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Seminar | Asynchronous | — | Staff | Open 0/10 |
Fall 2026Open Fall 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Seminar | TBA | TBD In Person | M. Seif El-Nasr | Open 2/10 |
Spring 2026Open Spring 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Seminar | TBA | TBD In Person | M. Seif El-Nasr | Open 7/10 |
Winter 2026Open Winter 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Seminar | TBA | TBD In Person | M. Seif El-Nasr | Open 7/10 |
Fall 2025Open Fall 2025
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Seminar | TBA | TBD In Person | M. Seif El-Nasr | Open 7/10 |
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