FILM 80VVideo Games as Visual Culture
Through aesthetic, medium-specific and critical theories of electronic games, course introduces histories, ideas, and debates that inform critical game studies. Themes include: games and cinema; race, class, gender, sexuality and representation; visual/cultural studies approaches; topical issues in games.
- All Students can enroll - restriction review is waived in summer.
Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.
When it runs
Winter 2027Open Winter 2027
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Lecture | TBA | Online | Staff | Open 0/400 |
Summer 2026Open Summer 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Lecture | TBA | Online | S. N. Swigart | Open 128/200 |
Winter 2026Open Winter 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 01 | Lecture | TBA | Online | S. N. Swigart | Open 391/400 |
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