HCI 202BIntroduction to Build (Advanced): Physical Computing
Advanced course on build methods in HCI, applicable to any computing domain including gaming. Course covers a combination of HCI theory and practice to design, build, deploy, iterate, document, and demo novel prototypes of varying purpose to multiple stakeholders. Advanced topics may include physical computing, input devices (e.g., alternative controllers), wearable computing, IoT, AR, VR, 3D fabrication, programmatic wireframing, and accessible designs. May be taught in conjunction with GAME 202. Students cannot receive credit for this course and GAME 202. (Formerly offered as Introduction to Build: Advanced.)
Enrollment is restricted to graduate students in human computer interaction, or by permission of the instructor.
Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.
When it runs
Winter 2027Open Winter 2027
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 50 | Lecture | Asynchronous | — | Staff | Open 0/20 |
Winter 2026Open Winter 2026
| Section | Type | When | Where | Instructor | Seats |
|---|---|---|---|---|---|
| 50 | Lecture | Tue Thu 1:30pm–3:05pm | SiliconValleyCtr | S. E. Choi | Open 18/35 |
Who teaches it
| Instructor | Rating | Difficulty | Would take again | Reviews |
|---|---|---|---|---|
| Jae Hoon Choi | 3.0 / 5 | 3.0 / 5 | 0% | 1 |
From RateMyProfessors, which is student-submitted and not a survey. Small review counts move a long way on one bad quarter.
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