SlugAtlasUC Santa Cruz

HCI 202BIntroduction to Build (Advanced): Physical Computing

5 creditsGraduateStudent Option

Advanced course on build methods in HCI, applicable to any computing domain including gaming. Course covers a combination of HCI theory and practice to design, build, deploy, iterate, document, and demo novel prototypes of varying purpose to multiple stakeholders. Advanced topics may include physical computing, input devices (e.g., alternative controllers), wearable computing, IoT, AR, VR, 3D fabrication, programmatic wireframing, and accessible designs. May be taught in conjunction with GAME 202. Students cannot receive credit for this course and GAME 202. (Formerly offered as Introduction to Build: Advanced.)

Prerequisites

Enrollment is restricted to graduate students in human computer interaction, or by permission of the instructor.

Find a section and add it to your scheduleLive seat counts, time-conflict checks and the walk from your previous class.

When it runs

Winter 2027Open Winter 2027

SectionTypeWhenWhereInstructorSeats
50LectureAsynchronousStaffOpen 0/20

Winter 2026Open Winter 2026

SectionTypeWhenWhereInstructorSeats
50Lecture
Tue Thu 1:30pm–3:05pm
SiliconValleyCtrS. E. ChoiOpen 18/35

Who teaches it

InstructorRatingDifficultyWould take againReviews
Jae Hoon Choi3.0 / 53.0 / 50%1

From RateMyProfessors, which is student-submitted and not a survey. Small review counts move a long way on one bad quarter.

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